hello!

mike vogel
Me, amused by something off to the side of the camera that I’m pointing at myself.

Thanks for swinging by! I share my personal creative projects here. If you’re interested in my work history, that’s over on my LinkedIn. I always have at least one fun side-project in the works. Here are some of my favorites…

– Mike Vogel

I’ve filmed funny, bike-themed shorts to entertain the enthusiastic audiences at Filmed By Bike. I play a starring role in this one. You can watch the rest of my bike movies here.

“The Waiting List” was my first feature film. I had no idea what I was doing. Somehow the cast and crew made it seem like I did. This comedy showed at film festivals and won an award or two along the way. I describe this movie as a foul-mouthed, sex-obsessed, back-stabbing comedy about preschool enrollment.

“Did You Kiss Anyone?” was my second feature film. It took over a year to film on weekends and weekday evenings. Over a hundred people ended up helping out in some way. While it played in a couple of festivals, my proudest moment was showing it to a packed audience at the Bagdad theater in my hometown. I describe this movie as a dark romantic comedy about marriage.
Marquee of the Bagdad theater with Did You Kiss Anyone
Photo of Bagdad marquee with Did You Kiss Anyone? by Kimberly Watkins

Zoe Trapp was an interactive thriller about a genetic enhancement advisor who doubles as a corporate spy hoping to expose secret experiments performed by her employer, Life Identical. Your job is to help smuggle out evidence in case something happens to her. This immersive experience used personalization, email, text messages, social networks, video, images, badges, puzzle solving, and real phone calls. The players get to be part of the story and many of them expressed genuine concern for Zoe at times. I describe Zoe Trapp as an alternate reality game.
Zoe Trapp starts with an interactive video that changes based on your choices.

Phrenic was an iOS app that combined video, fiction, and games. I wanted to create a unique storytelling experience for mobile that I could update and add to over time. It was a fun experiment and got a little bit of buzz in transmedia storytelling circles, which led to it being taught at universities in at least three countries. I was invited to talk about Phrenic on podcasts and at conferences. I describe Phrenic as a mobile-first story you watch, read, and play.
The trailer when Phrenic was launched in the iPhone 4 era.
Phrenic had an overhaul and relaunched in the iPhone 6 era. (Phrenic iOS app has ended.)

The iOS app no longer exists but the ghost of this project can be seen at Phrenic World.


The Doll is a Choose Your Own Adventure story written in Inklewriter and includes over 30 endings and a million decisions (it seemed like I wrote a million, at least). It was in the Phrenic world. I think of this as an homage to Choose Your Own Adventure stories I loved reading as a kid. Read/play it here.


I was curious about the possibility of using video game characters as actors. I combined gameplay with text-to-speech engines and created a story around a guy who arrives in Vice City for a blind date, not realizing he resembles the most notorious gangster in the city. I think of this as a Grand Theft Auto love story.


Snowpacalypse Now may only make sense to people who know how the local news covers snowstorms in Portland, Oregon. My sister filmed on a Flip camera and we did this in one inspired take.

Thanks for visiting!